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Altran ranks as the undisputed global leader in Engineering and R&D services (ER&D). The company offers clients an unmatched value proposition to address their transformation and innovation needs. Altran works alongside its clients, from initial concept through industrialization, to invent the products and services of tomorrow. For over 30 years, the company has provided expertise in aerospace, automotive, defense, energy, finance, life sciences, railway, telecommunications & semiconductors. Altran has revenues of €2.9 billion in 2018, with 47,000 employees in more than 30 countries. (www.Altran.com)
The role is base out of Vancouver, BC.
- Develop Physics engine code that helps build realistic, immersive motion into games on the client’s platform.
- Research cutting edge concepts and unique solutions to deliver new functionality
- Select the right balance of performance and fidelity to achieve the best outcome for each use case.
- Carry the torch for the future of Physics simulation in user-generated games.
- Self-organize and take ownership of a project throughout its full lifecycle.
You must have, at a minimum:
- At least 4 years of working with physics or motion simulation for interactive environments, perhaps in a gaming environment.
- Fluent in dynamics/3D motion simulation. Motion simulation concepts, including rigid body spatial representation, collision detection, mechanical joints, equations of motion and 3D vector math.
- Strong in C++ programming: Pointers, templates, and raw blocks of memory are your everyday tools to write high-performance code.
- Self-sufficient: Experienced in working with internal and external stakeholders to deliver projects that keep working once they’re done.
- Eager to learn: Able to adapt to a dynamic-everything environment where pre-computation isn’t always possible.
- A leader: Comfortable in defining and championing a plan to improve Physics capabilities over time, and marshal others to your cause.
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